Saturday, December 22, 2007

I Am Pumped

Future France contacted me about including Flywrench and possibly some of my other games in the various magazines they publish. Awesome!

I am pumped about the new Flywrench and Punishment games. Here is a quick top 10 list of things I am pumped about:

10
9
8
7
6
5
4
3
2
1 - Games that I am making

Also only ONE DAY LEFT to vote for Flywrench at YoYoGames! Tell your friends!

Tuesday, December 18, 2007

Time to Vote!

There's only about 5 days left to play and rate Flywrench for the YoYo Games Winter competition! They are basing a lot of the judging on how many people play the game with the YoYo Games "Play Now" feature, as well as how people rate it and what they write in the comments!

Monday, December 17, 2007

Situation Critical

So this is another punishment type game. Think punishment in space. DEEP SPACE.


Sunday, December 16, 2007

Flywrench Update

I'm just about done with the level editor and I've started making actual levels. Expect a lot more levels in the final game, the level editor, a new soundtrack, continuation of the story... I want to finish it before Jan 15th.

Thursday, December 13, 2007

Punishment: The Punishing in PC Zone

I guess the magazine PC Zone had an article on Punishment: The Punishing in their last issue, #187. They didn't send me a copy, but cactus was nice enough to send some pictures:

Punishment 2: The Punishing
The return of the Punisher returns

dev: Messhof Games
www.messhof.com/games

This platformer, the sequel to Punishment, feels a bit like N
to begin with, but then quickly stops feeling like that.
Your little sprite of a character moves with the eerie motion-
captured grace of the original Prince of Persia, and runs and
jumps with satisfying velocity, but never quite reaches the
agility found in N.

With the reminder that N is brilliant safely out of the way,
let me tell you how Punishment 2 is unique. In it, you have
to backtrack to the first level each time you beat a level.
You must drag yourself back over all the impossible jumps,
perfectly timed moving platforms and ball-achingly wide pools
of acid, just to flick a switch. That's why the game's called
Punishment: because it's punishing you - like sticking razor
blades under your fingernails. The fact that I enjoyed the
game just goes to show what a masochistic moron I am.

Captions

Blue big pic: "Flicking the switch ends the level. At which
point it all starts again..."

Left dark green pic: "Graphics are a bit Spectrum."

Middle green pic: "Shows gameplay mechanics means more than
graphics."

Right purple pic: "Levels demand split-second timing."
The magazine also came with a dvd, which included the game.

So that's cool.

eh, you know, stuff.

I'm still working on getting levels in Flywrench 2.0 to load correctly. What's up with that?

While that's been slow, I've worked more on Ghost Forest. The soundtrack will be new compositions by the excellent AA Kurtz !

The castle is your home. Venture into the forest and untold mystery and adventure awaits!

Tuesday, December 11, 2007

Ghost Forest

I started another project. It will be pretty short and arcadey. It's inspired largely by the classic Crystal Quest.


Monday, December 10, 2007

Stale

And as long as I'm showing things that are coming along, why don't I show you some projects that aren't really going anywhere anytime soon--

This was a joint project between me, Cosmind, and Darthlupi that was never finished. It's a contra type sidescroller/shooter. I'd really like to return to some of the mechanics of this game, but in a much simpler form.


This one is still pretty early in development. It involves a lot of time travel paradoxes. I'm not really set on how it will play, but hey-- it has Big Ben. And look at him go!


I'm pretty excited about this one. If you liked either of my Bool games you should be too. It involves flying a red plane around!

Progress

Just thought I'd share some Flywrench 2.0 screenshots. These are from the level editor--

Seeking Flash Developer

I'm looking for someone pretty competent in Macromedia Flash to help create some games. The games will be featured exclusively on messhof.com and we will split the profits 50/50. I have a lot of ideas, a couple of them being games already on my site-- Punishment and Flywrench.

I'd prefer if we could meet face to face at some point-- I live in New York and sometimes Los Angeles-- but anyone seriously interested should contact me. Please include some sort of sample work.

Sunday, December 9, 2007

YoYo Games Winter Contest

YoYo Games (the company that bought Game Maker) is holding a winter competition, and I entered Flywrench. I know the game isn't very wintery, but I changed the story for the competition version of the game so it fits a little better.
Anyway, first prize is $1000 so I'd really appreciate it if you could play the game here (at least just load it up), rate it, and leave a comment. They are basing the winners partly on popularity, so this is pretty important.

Saturday, December 8, 2007

Indygamer Interview

Tim from indygamer did a short interview with me.

There are some pictures of projects I'm working on near the end.

Friday, December 7, 2007

PUNISHMENT: THE PUNISHING v1.16

I fixed up Punishment 2 a lot--

-smaller filesize
-faster loading
-automatic saving
-online highscores
-no more broken platforms

Have fun!

Thursday, December 6, 2007

flywrench 2.0


Just when you thought it was over--!!