Came across your site via the A.V. Club and spent the evening frying my eyes while playing this. It is without a doubt the most fun I've had since...well, last week, when I was playing Katamari.
Seriously, people get past having the bus turn around? Is it part of the game to have the controls constantly reverse when trying to control? If so, you really do make hard games.
OK, I understand the idea of making a hard game. What I don't understand is how broken control mechanics make the game "good but hard" instead of, you know....bad.
Having shitty, unresponsive and random controls indeed makes a game hard, but it also makes it an unenjoyable mess.
10 comments:
Completely awesome.
So, uh. When the title comes up, does that mean it's over?
wholly crap that was freaking amazing. Weird as hell but so cool.
What was the point though?
This looks a lot like some old punishment 3 screen shots.
Kudos on the game though. Gave half the people next to me headaches.
I have to say, the obscurity and abstraction in this work of art really is appealing!
I have completed the game thrice now - the last time mostly to listen to the endgame music.
I am impressed with how short - yet different and detailed - the levels are.
This game is brilliant - and it has flow, unlike many.
Wait...who did I just abort?
Came across your site via the A.V. Club and spent the evening frying my eyes while playing this. It is without a doubt the most fun I've had since...well, last week, when I was playing Katamari.
But I can't get Punishment to work...
that is some bullshit. what kind of an error does punishment give? and are you talking about the first punishment, or punishment: the punishing?
If the title comes up, does that mean I just finished this game despite having no idea what to do the whole way through?
Seriously, people get past having the bus turn around? Is it part of the game to have the controls constantly reverse when trying to control? If so, you really do make hard games.
OK, I understand the idea of making a hard game. What I don't understand is how broken control mechanics make the game "good but hard" instead of, you know....bad.
Having shitty, unresponsive and random controls indeed makes a game hard, but it also makes it an unenjoyable mess.
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